Friday, December 29, 2006
New Blog
Wednesday, November 22, 2006
The End?
Monday, November 20, 2006
405 - Occlusion and Color Composite
405 - Fin
Ah...the last day of Studio I. It has been a long and tough quarter, but I can walk away saying that I did learn a lot. I have tackled a new software package, zbrush, learned how to character model and how to rig. My many sleepless nights have been well spent and after Tuesday I will at last be able to sleep a bit before I make my drive home to see my family for Thanksgiving.
Below are a lot of images, just to warn you in advance. The first three are model shots with simple texture, which is where I wanted her to be for the end of this class. The lines are because of lighting, which is not one of my strong points.
For the second half of this assignment and the last third of the quarter I worked on rigging for my first time. The first image is just the rig and the second is of the model and rig together. The last and final image is not meant to be scary, but quite frankly is. It is of blend shapes that were made for facial animation. The image is a sample of what they look like.
I must say that I would not have made it through this quarter without the help of my friends. Without them I would not have gotten this assignment done and with them I have learned a lot for a short 10 week period. I owe them all dinner if not two. Thank you guys! I will make it up to you!
Post-Mortem:
Overall, I think this quarter went well, but there is always room for improvement. I wish I hadn't changed my schedule so many times but I have learned what I am capable of, especially when I am learning new things. I also feel the root that I took with my projects were more beneficial than I had previously thought. I branched out of just modeling and tried something new and will be able to use these skills in the future. I do plan on revisiting the idea of a hyper-realistic human model. That is something I would like to see in my portfolio.
The quality of work this quarter was pretty high for myself, but there is always room for improvement and that is what I plan to do. I want to tackle the Riley model some more and fine tune her weights and blend shapes. This model is going to be animated with but not right away, so I have some time to fine tune a few things. I am, of course, not going to spend all my time on it. I have other things I must do, such as my website, and one should know when to move on. You can't work on the same thing forever.
Thursday, November 16, 2006
405 - The Joys of Rigging
Just an update on something that I have failed to mention previously. I have been rigging Riley for the past couple of days. Definitely a learning experience and of course I have run into a lot of problems. As of tonight my problems were fixed, which I am very excited about. Now I have blend shapes and weights to paint and hands to rig. Lots to do so I can't stop now.
WOOOO! THE LIGHT AT THE END OF THE TUNNEL! (....hope it doesn't zap me....)
Tuesday, November 14, 2006
405 - Base Color
Due Dates Update: Originally this project was due this coming Wednesday and I have been working like mad to make this deadline. In class today it was announced that the due date has been moved to this coming Monday, which gives me a whole other weekend to work with. This makes me estatic to say the least.
In other news, due to the extended deadline and the fact that I am taking Zbrush, Riley is now going to have more attention paid to her detailing and texturing. I have talked to my 333 professor about using this model as my base model and adding a more detailed texture and normal maps, since the bases of the class is texturing and normal mapping. He agreed. Originally, I said this model was going to be using a toon shader, but during testing it just appeared like a bleeding marker and a lot of the detail from modeling was lost.
I much rather have one amazing model than two mediocre ones. ITGM 405 will be the basic texture and model rigged. ITGM 333 will be model with detailed textures and normal maps. It is the same amount of work as before but with the same model rather than two.
Saturday, November 11, 2006
405 - Just a Face Drop....
Friday, November 10, 2006
405 - TRIUMPHANT!
Thursday, November 02, 2006
333 - Teddy 2.0 is here......
Tuesday, October 31, 2006
333 - Teddy 2.0 is coming......
Monday, October 30, 2006
405 - The Mother of Updates
And now for the much awaited schedule:
Concept and Schedule
Thesis Statement: This quarter I am going to create two high detailed models.
Project Description: The models are going to include a cartoon character with rig and a complex mechanical object. Both models will be modeled and textured by me. They will also all be designed by me, except for the cartoon character that will be designed by Lindsey Butterworth.
Schedule:
Class 1: Wed Sept. 13 | Introduction to class. Intro to materials. Review of Interactive Media. |
Class 2: Mon Sept. 18 | Three possible product pitches and exposition of skills (15%). |
Class 3: Wed Sept. 20 | Create schedule and begin work on concept drawings (3 per project). |
Class 4: Mon Sept. 25 | Have blog up and running. Have concepts done for complex mechanical. |
Class 5: Wed Sept. 27 | Begin modeling complex mechanical and continue working on concept drawings. |
Class 6: Mon Oct. 2 | Quarter project presentation (10%). Concept drawings due. Wrap-up modeling and begin texturing complex mechanical object. |
Class 7: Wed Oct. 4 | Quarter project presentation (10%). Complex mechanical object modeled and textured due. |
Class 8: Mon Oct. 9 | Begin modeling cartoon character for animation. |
Class 9: Wed Oct. 11 | Continue modeling cartoon character for animation. |
Class 10: Mon Oct. 16 | Midterm presentation and check-in of design docs (25%). Continue modeling cartoon character for animation. |
Class 11: Wed Oct. 18 | Midterm presentation and check-in of design docs (25%). Continue modeling cartoon character for animation. |
Class 12: Mon Oct. 23 | Continue modeling cartoon character for animation. |
Class 13: Wed Oct. 25 | Continue modeling cartoon character for animation. |
Class 14: Mon Oct. 30 | Finishing up modeling character for animation and adding shaders. |
Class 15: Wed Nov. 1 | Begin rigging and painting weights. |
Class 16: Mon Nov. 6 | Rigging and painting weights. |
Class 17: Wed Nov. 8 | Rigging and painting weights. |
Class 18: Mon Nov. 13 | Finishing rigging and painting weights. |
Class 19: Wed Nov. 15 | Riley Due: Model, Shader and Rig. Final project and presentation due. Review and post-mortem. |
Class 20: Mon Nov. 20 | Final project and presentation due. Review and post-mortem. |
Saturday, October 28, 2006
405 - Tweaking Problems
Friday, October 27, 2006
405 - Riley Update
I plan on another post by the end of the day. The end.
Thursday, October 26, 2006
Activision and EA
Today Activision came in and gave a presentation on job and internship opportunities at their many studios, then they did interviews with students. I submitted my reel, though I didn't think it up to par, and I got an interview. It was like being put in front of a firing squad that just so happened to be smiling. Slightly uncomfortable, but it gave me direction and motivation. I never want to be in a job interview again where I feel completely inept. The preparation for my new reel has begun and I will continue updating this blog until I get the one on my site set up.
Friday, October 20, 2006
acuppaJoe.com Update
333 - Cupie Axe Revisited
Wednesday, October 18, 2006
405 - Riley Character Progress
These are images of my current status in modeling Riley. I have decided to take my time on this model instead of making mistakes. I don't think this decision is going to hinder my next/last project. On my new schedule I have this as being completely modeled and textured by this coming Wednesday, but I am hoping for sooner.
405 - Schedule Update
The update is giving me more time with my cartoon character model. I really want to take my time on it and make sure I am doing it right. If the model was just to stand there it wouldn't be a big deal, but I plan to get it rigged eventually. I am using this as a major learning opportunity in character modeling, which I find to be one of my more important projects of the quarter. The problem with this scenario is that I will not have my slack days anymore. They are now officially used. Another point I should make is that when making a schedule for a project, one should also take note of their other classes such as intro to zbrush.
I hope that the second half of the quarter is going to be much smoother, since I did overcome many hurdles in the first half. My projects from here on out should become a much smoother process.
Concept and Schedule
Thesis Statement: This quarter I am going to create three high detailed models.
Project Description: The models are going to include a hyper-realistic male or female, a cartoon character and a complex mechanical object. All models will be modeled and textured by me. They will also all be designed by me, except for the cartoon character that will be designed by Lindsey Butterworth.
Schedule:
Class 1: Wed Sept. 13 | Introduction to class. Intro to materials. Review of Interactive Media. |
Class 2: Mon Sept. 18 | Three possible product pitches and exposition of skills (15%). |
Class 3: Wed Sept. 20 | Create schedule and begin work on concept drawings (3 per project). |
Class 4: Mon Sept. 25 | Have blog up and running. Have concepts done for complex mechanical. |
Class 5: Wed Sept. 27 | Begin modeling complex mechanical and continue working on concept drawings. |
Class 6: Mon Oct. 2 | Quarter project presentation (10%). Concept drawings due. Wrap-up modeling and begin texturing complex mechanical object. |
Class 7: Wed Oct. 4 | Quarter project presentation (10%). Complex mechanical object modeled and textured due. |
Class 8: Mon Oct. 9 | Begin modeling cartoon character. |
Class 9: Wed Oct. 11 | Continue modeling cartoon character. |
Class 10: Mon Oct. 16 | Midterm presentation and check-in of design docs (25%). Continue modeling cartoon character. |
Class 11: Wed Oct. 18 | Midterm presentation and check-in of design docs (25%). Continue modeling cartoon character. |
Class 12: Mon Oct. 23 | Have finished model and use toon shaders. |
Class 13: Wed Oct. 25 | Cartoon character modeled and textured. |
Class 14: Mon Oct. 30 | Model Self Portrait |
Class 15: Wed Nov. 1 | Continue modeling self portrait. |
Class 16: Mon Nov. 6 | Texture self portrait. |
Class 17: Wed Nov. 8 | Continue Texturing self portrait. |
Class 18: Mon Nov. 13 | Hyper-realistic human modeled and textured. |
Class 19: Wed Nov. 15 | Final project and presentation due. Review and post-mortem. |
Class 20: Mon Nov. 20 | Final project and presentation due. Review and post-mortem. |
Tuesday, October 17, 2006
333 - Cupie Axe Critique
But seriously....
We did talk about the texture work that is needed and alternate ways to create normal maps. I do want to revisit this project and will, hopefully before the end of the quarter. There was also another idea to have paint chips on the face and hand, which I plan to do as well.
For the most part I think it is a good go for my first time in zbrush and my first time dealing with displacement maps.
Monday, October 16, 2006
333 - Cupie Axe Final
Soooo..... This is my Cupie Axe model for ITGM 333. Above are images of the low poly model I used with displacement and normal maps. The maps were generated from zbrush from a ~750,000 poly model, which can be seen below. This being my first go, I think I did well and we shall see what the professor says in class tomorrow. I personally would like to see it redone. For my first stab...Good, but I think I can do better. I ran into a lot of technical difficulties when it came to texturing, uv unwrapping and displacement mapping. I learned a lot and that will definitely show in my next model. I will comment updates on this after my class at 5pm.
Friday, October 13, 2006
333 - Cupie Axe Model with No Texture
These are images of the Cupie Axe I am doing for my Zbrush (333) class. I haven't textured this yet, but I decided to post them anyway. Creepy is a good word for this. If you want to see the original concept drawings click here. From here on out it will just get creepier. Good thing my project for my Studio I (405) class is cute.
Wednesday, October 11, 2006
405 - Riley Orthographic Views
Friday, October 06, 2006
405 - CosmoJetz Progress Images
Thursday, October 05, 2006
405 - Update and Powerpoint
Concept
Research/reference material
Current Progress
Desired endpoint
Challenges
Core skills that we planned to use/improve
By clicking on the title or here you can see my powerpoint. It is nothing special and it is set up just as an aid with what I talked about in class, but you will be able to at least see pretty pictures.
On another note, I have changed one of my projects for this quarter. The final project I had listed as a model and texture job of a hyper-realistic human. I have adjusted it so the project is more probable to complete in my time slot. I am just going to make a self portrait that includes my shoulders and head. This will be a Zbrush model with a base model being done in Maya. If need be I will adjust my schedule later to accommodate any needed changes.