Monday, November 20, 2006

405 - Fin

Overview:

Ah...the last day of Studio I. It has been a long and tough quarter, but I can walk away saying that I did learn a lot. I have tackled a new software package, zbrush, learned how to character model and how to rig. My many sleepless nights have been well spent and after Tuesday I will at last be able to sleep a bit before I make my drive home to see my family for Thanksgiving.

Below are a lot of images, just to warn you in advance. The first three are model shots with simple texture, which is where I wanted her to be for the end of this class. The lines are because of lighting, which is not one of my strong points.




For the second half of this assignment and the last third of the quarter I worked on rigging for my first time. The first image is just the rig and the second is of the model and rig together. The last and final image is not meant to be scary, but quite frankly is. It is of blend shapes that were made for facial animation. The image is a sample of what they look like.






I must say that I would not have made it through this quarter without the help of my friends. Without them I would not have gotten this assignment done and with them I have learned a lot for a short 10 week period. I owe them all dinner if not two. Thank you guys! I will make it up to you!

Post-Mortem:

Overall, I think this quarter went well, but there is always room for improvement. I wish I hadn't changed my schedule so many times but I have learned what I am capable of, especially when I am learning new things. I also feel the root that I took with my projects were more beneficial than I had previously thought. I branched out of just modeling and tried something new and will be able to use these skills in the future. I do plan on revisiting the idea of a hyper-realistic human model. That is something I would like to see in my portfolio.

The quality of work this quarter was pretty high for myself, but there is always room for improvement and that is what I plan to do. I want to tackle the Riley model some more and fine tune her weights and blend shapes. This model is going to be animated with but not right away, so I have some time to fine tune a few things. I am, of course, not going to spend all my time on it. I have other things I must do, such as my website, and one should know when to move on. You can't work on the same thing forever.

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