Friday, September 29, 2006
333 - Teddy
333 - Penny
333 - Cupie Axe
333 - Concept Document
Concept Document
Owner: Joseph Grossmann
Story Overview
You are a small girl named Penny who gets sucked into her own dreams. She must battle her nightmares to make her way out. All she has is her imagination and one huge axe.
Overall game concept.
Player must navigate through surreal environments trying to escape.
Conflict Ghosts, dinosaurs, gerbals and peanut butter sandwiches
Character Game The main character is Penny who is really adorable and has an axe.
Genre Platformer
Game Play Jumping, stabbing, slashing, climbing, riding a horse.
Key Features Real-time axe battles, AMAZING Graphics
Technical Challenges zbrush
Target Machine PS3
Target Market Mature
Rough Ship Date What is a rough date for completion? December 2006
Competitive American McGee Alice
Wednesday, September 27, 2006
405 - Complex Mechanical
Blogger Spasms
http://comingsoon.net/news/movienews.php?id=16502
Wednesday, September 20, 2006
405 - Flight
Now the short isn't going to be made with my model. The animation is for 2-D senior project. Also, make note, that the main character design has changed so, as of my posting, the design on the website is not the one I am doing. An updated version can be found at her deviant art site http://animatedpunk.deviantart.com.
405 - Concept and Schedule
Thesis Statement: This quarter I am going to create three high detailed models.
Project Description: The models are going to include a hyper-realistic male or female, a cartoon character and a complex mechanical object. All models will be modeled and textured by me. They will also all be designed by me, except for the cartoon character that will be designed by Lindsey Butterworth.
Schedule:
Class 1: Wed Sept. 13 | Introduction to class. Intro to materials. Review of Interactive Media. |
Class 2: Mon Sept. 18 | Three possible product pitches and exposition of skills (15%). |
Class 3: Wed Sept. 20 | Create schedule and begin work on concept drawings (3 per project). |
Class 4: Mon Sept. 25 | Have blog up and running. Have concepts done for complex mechanical. |
Class 5: Wed Sept. 27 | Begin modeling complex mechanical and continue working on concept drawings. |
Class 6: Mon Oct. 2 | Quarter project presentation (10%). Concept drawings due. Wrap-up modeling and begin texturing complex mechanical object. |
Class 7: Wed Oct. 4 | Quarter project presentation (10%). Complex mechanical object modeled and textured due. Begin modeling cartoon character. |
Class 8: Mon Oct. 9 | Continue modeling cartoon character. |
Class 9: Wed Oct. 11 | Cartoon character model due. |
Class 10: Mon Oct. 16 | Midterm presentation and check-in of design docs (25%). Continue texturing cartoon character. |
Class 11: Wed Oct. 18 | Midterm presentation and check-in of design docs (25%). Cartoon character modeled and textured. |
Class 12: Mon Oct. 23 | Model hyper-realistic human. |
Class 13: Wed Oct. 25 | Continue modeling hyper-realistic human. |
Class 14: Mon Oct. 30 | Texture hyper-realistic model. |
Class 15: Wed Nov. 1 | Continue Texturing hyper-realistic human. |
Class 16: Mon Nov. 6 | Hyper-realistic human modeled and textured. |
Class 17: Wed Nov. 8 | In-class help and progress review. Slack. |
Class 18: Mon Nov. 13 | In-class help and progress review. Slack. |
Class 19: Wed Nov. 15 | Final project and presentation due. Review and post-mortem. |
Class 20: Mon Nov. 20 | Final project and presentation due. Review and post-mortem. |