Friday, December 29, 2006
New Blog
Hello all! Just giving a last final update on this blog. Of course, I had to wait for it to lie dormant for a while. My new website is up and running with a new blog. I imported this blog over so all the same information is there plus a lot more. I think in the long run this will be easier. Included in the site are multiple sections for portfolios and links, plus a few other tidbits. Thanks to all who read this blog and I hope you will all join me on http://www.acuppajoe.com.
Wednesday, November 22, 2006
The End?
It is just sinking in that classes are, in fact, over and I have to drive home tomorrow. I am very ready to sleep and I will leave late just so I can be rested. I did a kinda post mortem already but I continued working on Riley and just wanted to post the final updates. I hope you enjoy and I do plan on keeping a blog up. This December, I plan on making a blog on my webpage and to continue working on Riley. I want to add more blend shapes and work out any bugs she may have. So enjoy the pics and have a Happy Thanksgiving!
Monday, November 20, 2006
405 - Occlusion and Color Composite
405 - Fin
Overview:
Ah...the last day of Studio I. It has been a long and tough quarter, but I can walk away saying that I did learn a lot. I have tackled a new software package, zbrush, learned how to character model and how to rig. My many sleepless nights have been well spent and after Tuesday I will at last be able to sleep a bit before I make my drive home to see my family for Thanksgiving.
Below are a lot of images, just to warn you in advance. The first three are model shots with simple texture, which is where I wanted her to be for the end of this class. The lines are because of lighting, which is not one of my strong points.
For the second half of this assignment and the last third of the quarter I worked on rigging for my first time. The first image is just the rig and the second is of the model and rig together. The last and final image is not meant to be scary, but quite frankly is. It is of blend shapes that were made for facial animation. The image is a sample of what they look like.
I must say that I would not have made it through this quarter without the help of my friends. Without them I would not have gotten this assignment done and with them I have learned a lot for a short 10 week period. I owe them all dinner if not two. Thank you guys! I will make it up to you!
Post-Mortem:
Overall, I think this quarter went well, but there is always room for improvement. I wish I hadn't changed my schedule so many times but I have learned what I am capable of, especially when I am learning new things. I also feel the root that I took with my projects were more beneficial than I had previously thought. I branched out of just modeling and tried something new and will be able to use these skills in the future. I do plan on revisiting the idea of a hyper-realistic human model. That is something I would like to see in my portfolio.
The quality of work this quarter was pretty high for myself, but there is always room for improvement and that is what I plan to do. I want to tackle the Riley model some more and fine tune her weights and blend shapes. This model is going to be animated with but not right away, so I have some time to fine tune a few things. I am, of course, not going to spend all my time on it. I have other things I must do, such as my website, and one should know when to move on. You can't work on the same thing forever.
Ah...the last day of Studio I. It has been a long and tough quarter, but I can walk away saying that I did learn a lot. I have tackled a new software package, zbrush, learned how to character model and how to rig. My many sleepless nights have been well spent and after Tuesday I will at last be able to sleep a bit before I make my drive home to see my family for Thanksgiving.
Below are a lot of images, just to warn you in advance. The first three are model shots with simple texture, which is where I wanted her to be for the end of this class. The lines are because of lighting, which is not one of my strong points.
For the second half of this assignment and the last third of the quarter I worked on rigging for my first time. The first image is just the rig and the second is of the model and rig together. The last and final image is not meant to be scary, but quite frankly is. It is of blend shapes that were made for facial animation. The image is a sample of what they look like.
I must say that I would not have made it through this quarter without the help of my friends. Without them I would not have gotten this assignment done and with them I have learned a lot for a short 10 week period. I owe them all dinner if not two. Thank you guys! I will make it up to you!
Post-Mortem:
Overall, I think this quarter went well, but there is always room for improvement. I wish I hadn't changed my schedule so many times but I have learned what I am capable of, especially when I am learning new things. I also feel the root that I took with my projects were more beneficial than I had previously thought. I branched out of just modeling and tried something new and will be able to use these skills in the future. I do plan on revisiting the idea of a hyper-realistic human model. That is something I would like to see in my portfolio.
The quality of work this quarter was pretty high for myself, but there is always room for improvement and that is what I plan to do. I want to tackle the Riley model some more and fine tune her weights and blend shapes. This model is going to be animated with but not right away, so I have some time to fine tune a few things. I am, of course, not going to spend all my time on it. I have other things I must do, such as my website, and one should know when to move on. You can't work on the same thing forever.
Thursday, November 16, 2006
405 - The Joys of Rigging
Not to be confused with the Joys of Cooking....
Just an update on something that I have failed to mention previously. I have been rigging Riley for the past couple of days. Definitely a learning experience and of course I have run into a lot of problems. As of tonight my problems were fixed, which I am very excited about. Now I have blend shapes and weights to paint and hands to rig. Lots to do so I can't stop now.
WOOOO! THE LIGHT AT THE END OF THE TUNNEL! (....hope it doesn't zap me....)
Just an update on something that I have failed to mention previously. I have been rigging Riley for the past couple of days. Definitely a learning experience and of course I have run into a lot of problems. As of tonight my problems were fixed, which I am very excited about. Now I have blend shapes and weights to paint and hands to rig. Lots to do so I can't stop now.
WOOOO! THE LIGHT AT THE END OF THE TUNNEL! (....hope it doesn't zap me....)
Tuesday, November 14, 2006
405 - Base Color
Today has been very eventful in terms of projects. First off, below is an image of Riley with her base color texture just to see how everything is working out. I have also started the rigging process. Currently there is debate over if all the joints are aligned correctly, so tomorrow I am grabbing a friend to help with that.
Due Dates Update: Originally this project was due this coming Wednesday and I have been working like mad to make this deadline. In class today it was announced that the due date has been moved to this coming Monday, which gives me a whole other weekend to work with. This makes me estatic to say the least.
In other news, due to the extended deadline and the fact that I am taking Zbrush, Riley is now going to have more attention paid to her detailing and texturing. I have talked to my 333 professor about using this model as my base model and adding a more detailed texture and normal maps, since the bases of the class is texturing and normal mapping. He agreed. Originally, I said this model was going to be using a toon shader, but during testing it just appeared like a bleeding marker and a lot of the detail from modeling was lost.
I much rather have one amazing model than two mediocre ones. ITGM 405 will be the basic texture and model rigged. ITGM 333 will be model with detailed textures and normal maps. It is the same amount of work as before but with the same model rather than two.
Due Dates Update: Originally this project was due this coming Wednesday and I have been working like mad to make this deadline. In class today it was announced that the due date has been moved to this coming Monday, which gives me a whole other weekend to work with. This makes me estatic to say the least.
In other news, due to the extended deadline and the fact that I am taking Zbrush, Riley is now going to have more attention paid to her detailing and texturing. I have talked to my 333 professor about using this model as my base model and adding a more detailed texture and normal maps, since the bases of the class is texturing and normal mapping. He agreed. Originally, I said this model was going to be using a toon shader, but during testing it just appeared like a bleeding marker and a lot of the detail from modeling was lost.
I much rather have one amazing model than two mediocre ones. ITGM 405 will be the basic texture and model rigged. ITGM 333 will be model with detailed textures and normal maps. It is the same amount of work as before but with the same model rather than two.
Saturday, November 11, 2006
405 - Just a Face Drop....
Friday, November 10, 2006
405 - TRIUMPHANT!
Finally an update for the Studio I class. I took a small break from posting because I got so sidetracked doing my work, so this post is overdue. Tonight I finally finished the Riley model. I have included pics. I will now work on shaders, which as I said before are toon shaders using mental ray. I must say that I learned so much on this project. Until now I haven't made a good character, let alone a character for animation. Most of my time was spent just making sure my topology was correct. I wanted a GOOD model not a below average one. I think I have succeeded. I must thank, because it is only right, the input of Bryan Bentley, Lindsey Butterworth and Spencer Roberts. Here are three pics, because three is the magic number. Enjoy and please leave any comments.
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